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Old Jun 19, 2009, 06:35 PM // 18:35   #341
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Originally Posted by Numa Pompilius View Post
This is the first rebalance ever which has truly pissed me off.

Why would anyone want to buff rit spirits? Is there ANY tactic more boring and destructive than spiritcrapping?

And was it really necessary to split 50 more skills into PvE and PvP versions? It's annoying enough as it is.
You're pissed off at ANet for making ritualists more useful, and doing something they had to do without screwing up PvP?
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Old Jun 19, 2009, 06:39 PM // 18:39   #342
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Originally Posted by Numa Pompilius View Post
This is the first rebalance ever which has truly pissed me off.

Why would anyone want to buff rit spirits? Is there ANY tactic more boring and destructive than spiritcrapping?

And was it really necessary to split 50 more skills into PvE and PvP versions? It's annoying enough as it is.
Despite over 50 skills were spilt into PVE and PVP versions, the spirit buff didn't change much since perma sins and some imba pve skills out there.

And Signet of Spirit doesn't help much because the spirits have AI glitch. Despite SoS fuels your energy quickly with Boon of Creation + Mantra of Inscriptions, after invested in Spawning Power and Inspiration, you can't do much for your team in the end.

For PvE, simply go Spirit Strength + Spear/Asura scan, spear attacks do 200+ damage easily in hard mode...
Effective but that is weird you still don't need spirits at all.

Last edited by ManMadeGod; Jun 19, 2009 at 06:46 PM // 18:46..
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Old Jun 19, 2009, 06:45 PM // 18:45   #343
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Originally Posted by Nightow View Post
After being second rate to necros for a long time now, is really that bad that ritualists now have an easier time with energy management? I'm sure the devs will tinker with it at some point since the rc time listed in the update is 20 seconds but in-game it's 10.
Ritualists never had it all that hard with energy management in the first place. It just required the elite slot, but most other Ritualist skills were good enough, hence why it was so common to see /Rt. Sure, Necromancers had it easier, but that's also true if you compare to pretty much every other profession in the game. As it is now, with SoS, BoC, and Mantra of Inscriptions, you can get 15 energy back every 7 seconds or so. Not to mention you can also bring Spirit Siphon to spam on your brand new spirits. I mean, hell, you don't even need Boon at that point (gg Spawning Power again?). You can just Siphon every time it's up and gain a net of 10 energy per cast.

What is a Ritualist going to do with all of this energy, though? The expensive spirits still have long recharges, and this update really only buffs spirits, which are still not very useful. Don't be fooled by first impressions. The need to spread attributes out is the huge problem for Ritualists, not energy management.

So, what am I saying? Rt/ weren't buffed so much as /Rt. I expect to see a lot more Me/Rt and R/Rt now. Hell, even Channeling E/Rt. Totally overpowered elite energy management if you spec Channeling. Expect nerfs. This isn't what Ritualists want.
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Old Jun 19, 2009, 06:57 PM // 18:57   #344
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This is funny:

If you have the Factions CE and make the Ritualist /dancenew, you get 2x93 extra healing for Spirits destroyed with Feast for Souls.

The two dancing spirits count as spirits for "Feast for Souls". So you do not get only 3x93 partywide healing every 10 seconds, you even get 5x93 (465) healing for every party member every 10 seconds.

It is as broken as it can get, isn't it? Protective was Kaolei was nerfed for less healing every 30 seconds.

Last edited by Longasc; Jun 19, 2009 at 07:03 PM // 19:03..
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Old Jun 19, 2009, 07:04 PM // 19:04   #345
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I don't understand the Paragon buffs tbh, they're still pretty useless. Who wouldn't still run an Imbagon in PvE?
*shrug* Anyone who can't be bothered with getting Kurzick/Luxon faction beyond what they normally get through the course of normal, non-farming/-grinding play (eg, going on Zaishan hunts like today's Mesmer boss in Gyala Hatchery, vanquishing, playing through the storyline and so on), I assume. Same as always.
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Old Jun 19, 2009, 07:10 PM // 19:10   #346
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You may be interested in Linsey's latest journal post about fixes they're working related to the past build.

Quote:
Friday, June 19th 2009

Yay the skill balance is out and the response has been largely positive. This was the first time that I really drove many of the changes and Izzy assisted rather than Izzy driving and me assisting. I was pretty nervous to see what people think, so the positive comments have been a nice boost. Unfortunately there have been a number of issues with the build that we are looking into.

Here's what we are looking at:

1. Xunlai Tournament House not distributing points - I don't really know where to start on this, but suffice to say we are talking about it quite a bit.
2. The Tengu Accords balance after the Ritualist changes - Togo uses duped skills, so I thought we were good on this, forgot that some of the enemies do not use duped skills and got seriously buffed from the update. I'm working on restoring it's original balance now.
3. Some Wells having incorrect descriptions - looks like some skills had their descriptions incorrectly updated, a fix for this is being worked on now.
4. "We Shall Return!" not effected by Frozen Soil - I've got a fix for this on Dev, being verified now.
5. Flux Matrix hitting everything - Joe has identified the issue and is getting the fix onto Dev now to be verified.
6. Defensive spirits not applying their effects when stolen with Signet of Spirits - Joe is looking into this one now, but a fix for this might take some time and there is no ETA as yet.
7. "Brace Yourself!" causing a crash when equipped in a PvP outpost - we've identified the issue and a fix is on Dev being verified now.
8. Order of the Vampire only stealing health for the caster - we have a fix for this on Dev and it has been verified.
9. Not being able to turn in Random Arena Zaishen quests completed prior to the update - we've gotten a report of this, but have not yet been able to verify if it's true. Joe is looking into it.
10. "Incoming!" (PvP) description is incorrect - I don't know if this was introduced in this build of if it's been wrong for a while, but we are looking into it now.
11. Signet of Spirits recharge is 10 seconds on Live – looks like the change to a 20 second recharge somehow did not get pushed up to Live during the Live build process.

If there are any other issues introduced that I have not listed, please post about them on my talk page as soon as possible. We are looking at doing an emergency build today with as many fixes for this stuff as we can. There is no ETA yet on when the build will be posted to Live.
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Old Jun 19, 2009, 07:17 PM // 19:17   #347
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Originally Posted by themanj View Post
rofl r u kidding weaken knees was op in every way. if u move u die if you dont u die thx for nerfing this obviously op skill anet
It wasnt that OP. A little thing called hex removal anyone?
Or hell reversal of Damage works great too. You put it on move and the caster takes the damage not you.

Quote:
Originally Posted by zwei2stein View Post
This is actually good update ... Roj got Raped, Cry got Cremated, Rts became Rad Team-mates, Paragons are Pimping.


RoJ and CoP did not get raped or cremated.
RoJ works just fine if you know how to play.
CoP just has a reduction in spike power but alone does MORE dmg/hp loss

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Originally Posted by Anduin View Post
Translated: "It made my online penis smaller, so I am happy with the update as this means it will get big again"

The reason all the assholes wanted these nerfs in the first place.
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Originally Posted by Keira Nightgale View Post
Couldn't be bothered less about a bunch of nerds and their e-peen issues, if anyone was carrying around an eternal blade I'd be happy for them, my game experience is not affected.
I agree.
Only way that us doing these SCs and getting ectos/high end items affect any of you at all is because it drives your prices down a little.
So worried that someone else will be able to get what you have and shrink your e-peen(which guess what if you have to worry bout this kind of thing your peen wasnt big to start).
Stop whining about people being able to do SCs and either do them yourself, or join a guild that does it normal way. Either way stfu and stop trying to ruin others gaming experience.
For some of us things like SCs are the only thing we have left.
I've done everything else and SCs is the only tihng that even keeps me playing. If they are completely nerfed one less player in GWs that wont be back for GW2.

Last edited by Hailey Anne; Jun 19, 2009 at 07:20 PM // 19:20..
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Old Jun 19, 2009, 07:23 PM // 19:23   #348
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I think Anet's a pretty cool guy. eh forgot to nerf Mind Blast and doesnt afraid of anything
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Old Jun 19, 2009, 07:23 PM // 19:23   #349
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Eh... the real problem with SCs is that nobody does anything but speedclears now. If you aren't in a good guild that wants to do UW/FoW using old balanced builds, you couldn't. PUGing, while a pain in the butt, was at least done in the old days. Now, it isn't, unless its a SC. And if you don't have the classes/skills to do a SC, you are sunk. It turned an area in the game that used to be pretty easy and allowed anybody to play into DoA (bunch of people running with only certain professions and being real elitist pricks about it).


EDIT: @Regina. I know why the RA z-quest is bugged. Since you altered the objectives of that z-quest, rather then just the rewards, that means the new RA quest is technically a new quest. However, there is probably only one entry for the RA z-quest in the code that recognizes giving a reward. So you just have to get the z-quest reward NPC to recognize that there is now a RA z-quest #1 and RA z-quest #2.

Last edited by HawkofStorms; Jun 19, 2009 at 07:35 PM // 19:35..
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Old Jun 19, 2009, 07:25 PM // 19:25   #350
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Originally Posted by themanj View Post
rofl r u kidding weaken knees was op in every way. if u move u die if you dont u die thx for nerfing this obviously op skill anet
Isn't that what Elite Skills are for? Tell me it's not the same thing as SS or Backfire or for that fact VoR? Sure, nerf it for 2nd prof Necs so not anyone can fire and forget but I invested to make it stronger as only a primary Nec can do. Have you seen the step ups from 12 to 16? It's pitiful...only 1 more degen and 1 more damage...are you kidding? C'mon now. Keep the duration low. I don't mind that. In fact at 12 it should be 10 or maybe even 9. 16 can still have 15 seconds. Hell, you could even put energy up to 10 and I wouldn't mind. It's called pressure and if you're dying from this one skill....oh well, lol.

My 2 cents.
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Old Jun 19, 2009, 07:26 PM // 19:26   #351
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Thanks for the heads up, Regina. And send thanks to Linsey and Co..
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Old Jun 19, 2009, 07:29 PM // 19:29   #352
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Originally Posted by HawkofStorms View Post
Eh... the real problem with SCs is that nobody does anything but speedclears now. If you aren't in a good guild that wants to do UW/FoW using old balanced builds, you couldn't. PUGing, while a pain in the butt, was at least done in the old days. Now, it isn't, unless its a SC. And if you don't have the classes/skills to do a SC, you are sunk. It turned an area in the game that used to be pretty easy and allowed anybody to play into DoA (bunch of people running with only certain professions and being real elitist pricks about it).
I do SCs pretty much every day.
And every day I am always seeing groups being formed for NON SCs.
And they DO fill up.
So that is completely false.
No matter how many times you nerf a SC a new way to SC will come up and classes will be shut out.
Just leave it alone already and let us keep what little we have left in game.
If YOU want to go take an hour+ to clear FoW/UW by all means go do it. Find a group(which I see all the time so don't tell me they are'nt there) or find a good guild. Let those who want to SC do it.
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Old Jun 19, 2009, 07:44 PM // 19:44   #353
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Quote:
This was the first time that I (Linsey) really drove many of the changes and Izzy assisted rather than Izzy driving and me assisting.
Ah, now it makes sense why some skills actually got balanced instead of swung ridiculously OP or ridiculously pointless. gogo Linsey balancer! Granted the update is uber-bugged, but at least it's fixable in the next few days as opposed to waiting months for skill changes.
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Old Jun 19, 2009, 07:59 PM // 19:59   #354
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Originally Posted by Hailey Anne View Post
Only way that us doing these SCs and getting ectos/high end items affect any of you at all is because it drives your prices down a little.
Wrong ecto's were 12k+ in proph only days, they were 7k in 2006, now they are 4.2k on average? Thats not a little drop at all, its actually over 200%

Quote:
Originally Posted by Hailey Anne View Post
Stop whining about people being able to do SCs and either do them yourself, or join a guild that does it normal way. Either way stfu and stop trying to ruin others gaming experience.
The people ruining the game, are people that do the speed clears, they are over focused on REP titles, that only prove the ablitity to GRIND. They think they are so good for doing UW in 9 minutes, when really they are just copy pasting wiki builds. You are not that good, you are abusing over powered gimic builds

Quote:
Originally Posted by Hailey Anne View Post
For some of us things like SCs are the only thing we have left. I've done everything else and SCs is the only tihng that even keeps me playing. If they are completely nerfed one less player in GWs that wont be back for GW2.
Do you really think that all the SC'ers quitting will make anet not nerf SF? Are you serious?
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Old Jun 19, 2009, 08:04 PM // 20:04   #355
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After playing around with them, I really like the rit skill updates. Even though I don't like playing rits.
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Old Jun 19, 2009, 08:15 PM // 20:15   #356
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Default Weird bug with random arena

From update note:
*Reduced the amount of wins needed for the base objective and second bonus objective on the Random Arenas Zaishen quest.


How come I can't finish this quest no matter how many wins I accomplished.


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Old Jun 19, 2009, 08:15 PM // 20:15   #357
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It wasnt that OP. A little thing called hex removal anyone?
Or hell reversal of Damage works great too. You put it on move and the caster takes the damage not you.
Ahh, I was waiting for this. Every time there's a thread about balance, someone just has to say this.

Just because something has a counter doesn't mean it's not overpowered. Weaken knees was overpowered. It was a degenerate skill for the game that should have never been changed the way it was.
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Old Jun 19, 2009, 08:20 PM // 20:20   #358
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*The Minion Bomber wonders what's the big deal, but is sorta-happy for her Profession. Sorta.*
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Old Jun 19, 2009, 08:23 PM // 20:23   #359
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Originally Posted by toocooltang
Wrong ecto's were 12k+ in proph only days, they were 7k in 2006, now they are 4.2k on average? Thats not a little drop at all, its actually over 200%
Um...l2math, bro. 65% and 200% aren't quite the same thing.
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Old Jun 19, 2009, 08:30 PM // 20:30   #360
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Originally Posted by toocooltang View Post
Do you really think that all the SC'ers quitting will make anet not nerf SF? Are you serious?
Well, it probably isn't that but something is making them not nerf SF, it seems they have done/tried everything but nerf SF. (Yes it has been nerfed a bit but for sin primaries it is alive and kicking) and it has been broken much much longer than roj and cop combined. They changed some foes skills in Chaos Plains, nerfed roj, nerfed cop, but really sc'rs will just find a new way of killing fast and they will continue. The problem isn't with killing stuff fast, what about all the perma's who go about killing stuff without roj and cop?

Last edited by Zeff Nut; Jun 19, 2009 at 08:32 PM // 20:32..
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